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author image by maxjam | 0 Comments | 28 Mar 2017

 

SWG History: Launch

 

SWG was (and remains) my favourite game.

 

Even though it was progressively dumbed down and made more ‘iconic’ during its existence, at its closure in December 2011 it was still had many more sandbox features than most of its competitors.

 

Sure, it had its faults, levelling was a tedious grind, it was buggy and lost its direction shortly after launch but for those of us that loved it, it made a lasting impression. In my opinion, no game has come close to the potential SWG offered – and due to changing gaming demographics, I doubt one ever will.

 

It is now approximately 4 years on since its ‘passing’ and maybe 10 years since its heyday and I still miss it. The following is the story of its history – originally posted on massively but can now be found here following its closure. It was written in 2008, on the 5th anniversary of SWGs launch.

 

 

Today marks the fifth anniversary of Star Wars Galaxies’ launch. This day in 2003, thousands of people crowded the login and registration servers, all eager to carve out their own piece of the world Lucas had wrought. The reality today is very different, and despite celebrations over the new Empire Day event and recent chapter publishes, something lingers in the air – a sort of dark cloud on the SWG player’s horizon.

 

Today and tomorrow we’re going to chart the path that has lead from there to here. We’ll reflect on the game’s early days, some of the early patches that added groundbreaking content and systems to the game, and even mull over the biggest change to hit the MMO scene, ever – the NGE. Tomorrow we’ll discuss how the game has changed since the New Game Enhancements went in, and look to the future of the title. Join us for a galactic history lesson that begins “A long time ago … “

 

Launch

To say that the launch of Star Wars Galaxies was hotly anticipated would be an enormous understatement. Hype for the game ran very high in the early summer of 2003, even on the heels of a rocky Beta period. Tester writeups seemed to indicate a highly unpolished game, but for the most part their reactions weren’t visible beyond official and community forums. Sales were high as fans of the Galaxy Far, Far Away lined up to jump online. SWG launched in the days before the importance of MMO polish was fully understood, and as a result the early days of live service were marked by instability and constant patching. Most egregious, from the player perspective, was the near inaccessibility of the service on the first day of launch. While the servers themselves were prepped to receive players, the login, registration, and billing system was overwhelmed. Players who had taken the day off to play the game wasted their time hammering uselessly at unresponsive servers.

 

Once the server situation was stabilized, players quickly grew to appreciate the strangely quirky title. Built heavily on Raph Koster’s concept of an open world, players were given the opportunity to interact with the online environment however they chose. A skills- (rather than level-) based advancement system rewarded exploration of both the game and the environment. Unique socialization-focused classes allowed more passive players a reason for interacting with the more achievement-focused hunters. The game’s launch was rocky, and there were certainly numerous problems with the game, but the future looked bright for the new title.

 

Since the days of the NGE Sony Online Entertainment has as much as admitted its mistake. They took the wrong tack on the subject, made a bad call. But yet, the game is still running. Star Wars Galaxies still lives, and the community that rebuilt among the ashes of the old is going strong. Join us tomorrow for a look at the post-NGE days, and hopes for the future of this unique title.

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